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Bikin Game dengan Blender dari Awal sampai Akhir

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Ane nemukan tutorial bagus yang suka bikin game atau bagi yang mau belajar membuat game dengan Blender 3d. Tutorial ini ane terjemahkan dari forum blenderartist.org. Ni silakan disimak terjemah dari treatnya.

Dari awal sampai akhir, membuat Blender Game (PDF)


Dalam serangkaian Tutorial PDF saya akan menunjukkan Anda, dari awal sampai akhir cara membuat permainan yang cukup kompleks di Blender mesin permainan. Anda akan perlu memiliki beberapa keterampilan Blender seperti dasar pemodelan, tapi aku memberikan banyak info tentang setiap aspek lain dari membuat permainan.

Pada awalnya Anda akan menjadi "plugging di" pra-menulis skrip untuk mendapatkan benda Anda untuk melakukan dengan benar, tetapi kemudian saya akan menunjukkan bagaimana menulis Anda sendiri scritps Python untuk BGE.

Aku akan mencakup banyak aspek, termasuk dasar Ai permainan tujuan, beberapa misi, switching jerat dan menggunakan Kamus untuk menyimpan informasi. Anda akan belajar bagaimana untuk menyimpan dan memuat game, serta bagaimana menambahkan sebuah HUD dan peta mini permainan Anda.

Tutorialnya adalah sebagai berikut:
1. membuat model permainan menggunakan proyeksi tekstur kue.
2. dasar pemain gerakan untuk helikopter.
3. manajemen, termasuk musuh kerusakan dan pemain amunisi senjata.

Download tutorial PDFnya di sini : Part 1 dan Part 2

 Python script. Salin dan sisipkan script berikut ini ke file campuran Anda dan nama itu dengan cobra.py:


####################################################
### imports

import bge

####################################################
### get window info

def window_info():
    y= bge.render.getWindowHeight() *0.5
    x= bge.render.getWindowWidth() *0.5
        
    return (y,x)    

####################################################
### stop roll and pitch exceeding maximum

def max_value(own):
    
    max_setting = 80
    
    if own['pitch'] > max_setting:
        own['pitch'] = max_setting
    if own['pitch'] < -max_setting:
        own['pitch'] = -max_setting 
    if own['roll'] > max_setting:
        own['roll'] = max_setting
    if own['roll'] < -max_setting:
        own['roll'] = -max_setting     

####################################################
### apply movement and rotation
        
def movement(own,cont,cobra_motion,cobra_rotation):
    move_sense = 0.2
    rotation_sense = 0.00002
    
    location = own['pitch'] * move_sense
    roll = own['roll'] * -move_sense
    rotation = own['yaw'] * rotation_sense   
       
    cobra_rotation.dRot = [0.0, 0.0 , rotation]
    cont.activate(cobra_rotation)
    
    cobra_motion.linV= [roll, location , 0.0]
    cont.activate(cobra_motion)  
   
####################################################
### main control script

def cobra_controls(cont):
    
    ################################################
    ### set own object, sensors and actuators
    
    own = cont.owner
    
    m_move = cont.sensors['m_move'] # mouse pointer movement
    middle_m = cont.sensors['middle_m'] # middle button, used to toggle strafe
    
    cobra_motion = cont.actuators['cobra_motion'] # moves the chopper
    cobra_rotation = cont.actuators['cobra_rotation'] # rotates the chopper
    tilting = cont.actuators['tilting'] # visual tilt of the chopper
    rolling = cont.actuators['rolling'] # visual roll of the chopper
    
    ################################################
    ### get window info and mouse position
    ### return mouse pointer to the center
    
    window = window_info() ### this calls up info from our first function
    y = window[0]
    x = window[1]    
    pos = m_move.position ### this is the position of the mouse
    bge.render.setMousePosition(int(x),int(y)) ### we need to reset the mouse pointer now
    
    ################################################
    ### here we set some local properties
    ### you could set these on the object
    ### properties panel too for more control
    
    min_sens = 2 # dead zone of mouse movement    
    p_adjust = y-pos[1] # how far the mouse pointer has shifted from 0 on the y axis
    r_adjust = x-pos[0] # how far the mouse pointer has shifted from 0 on the y axis
    
    ### how quickly the mouse moves the player object
        
    pitch_rate = 0.2
    roll_rate = 0.2
    yaw_rate = 1.2
        
    ### how quickly it returns to a neutral orientation 
    
    pitch_reset = 0.001
    roll_reset = 0.02
    yaw_reset = 0.02
    
    ### a misc value
    
    twitch = 0.05
    
    ################################################
    ### here we use the mouse input to set properties
    ### which will drive motion and rotation
    ### as well as showing in game as aircraft 
    ### tilt and roll
    
    if middle_m.positive: # if we want to strafe from side to side and reset other movement
        if abs(r_adjust) < min_sens: # if no x axis movement of mouse
            own['roll'] -= own['roll'] * roll_reset # -= means reduce property by this much
        else:    
            own['roll'] += r_adjust * roll_rate # += means increase by this amount
        
        own['yaw'] -= own['yaw'] * twitch
        own['pitch'] -= own['pitch'] * twitch
        
    else: # normal movement profile
        if abs(r_adjust) < min_sens: # if no x axis movement of mouse
            own['yaw'] -= own['yaw'] * yaw_reset
            own['roll'] -= own['roll'] * roll_reset 
        else:    
            own['yaw'] += r_adjust * yaw_rate
            own['roll'] += r_adjust * twitch # if not strafing, we want to turn but also roll a little
            
        if abs(p_adjust) < min_sens: # if the mouse is not moving on the y axis
            own['pitch'] -= own['pitch'] * pitch_reset 
        else:    
            own['pitch'] += p_adjust *pitch_rate     
    
    ################################################        
    ### here we use a function to stop pitch and roll from exceeding maximum value
         
    max_value(own)          
    
    ################################################
    ### this is the function to apply movement      
    
    movement(own,cont,cobra_motion,cobra_rotation)
    
    ################################################
    ### these are functions to adjust the pitch and roll of the model using empties
    
    tilter = tilting.owner
    tilter['tilt'] = own['pitch']
    cont.activate(tilting)
    
    roller = rolling.owner
    roller['roll'] = -own['roll']
    cont.activate(rolling)
    
################################################
###  This is a short script for making the camera follow the player  
    
    
def cam_loc(cont):
    own = cont.owner  
        
    if own['player_ob']:
        ### make the camera parent locked on to the player
        own.worldPosition= own['player_ob'].worldPosition
        




2 comments:

  1. Wuih mantap gan...saya sampai ngos-ngosan ngikutinnya..ilmu yg bagus! salam kenal..mudahan bisa menguasai blender ini sbg bahan ekskul di pondok pesantren kami, Al Baladul Amin (Kalsel), http://albaladulamin.sch.id

    ReplyDelete

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